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Make your first animation ​

This is the whole thing, start to finish, in about five minutes. We will make a bouncing ball.

1. Create a project ​

On the home screen, tap the + button. Choose:

  • A name (for example, "Bouncing Ball").
  • A canvas size. "Square" is a good start. Bigger canvases hold more detail; free canvases go up to 1920px, and Pro goes larger.
  • A frame rate. Leave it at 12 fps for now, a classic, easy pace.

Tap Create and you land on the canvas.

2. Draw the first frame ​

  • Tap the Brush in the tool dock on the left, then draw a ball near the bottom of the canvas.
  • To change brush, tap the Brush tool again (or touch and hold it) to open its panel, then pick a brush from the picture grid and set the Size and Color. See Brushes.

3. Add the next frame ​

  • At the bottom, open the frames strip and tap + to add a new frame.
  • Turn on Onion skin (see Onion skin) so the previous frame shows as a faint ghost.
  • Draw the ball again, a bit higher this time, using the ghost as a guide.

Repeat: add a frame, move the ball a little each time, up to the top and back down. Six to ten frames is plenty for a bounce.

Copy a frame to save redrawing

Duplicate a frame (see Frames) and just nudge the ball, instead of drawing it from scratch every time.

4. Watch it play ​

Press Play. Your ball bounces, looping forever. Too fast or too slow? Change the frame rate.

5. Save and share ​

  • There is nothing to save. DoodLoop saves as you go, and your project is a file in the Files app (see Your files).
  • To share, tap Export and choose Video or GIF. See Export.

That is a complete animation. From here, explore:

  • Layers to keep the background separate from the character.
  • Sound to add a bounce noise.
  • Brushes for pencils, ink, crayon, airbrush, and your own custom brushes.

DoodLoop is proprietary software. No ads, no tracking, your files stay yours.